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Chris (Time For A Quick …): What, might one enquire, …
kelly (Time For A Quick …): well nick,what’s th…
Nick (Time For A Quick …): The answer is that they a…
kel (Time For A Quick …): sorry, i’m a new ho…
kat (Time For A Quick …): yeah, RUBBISH we re new…
kat (An Addition To Th…): arrr nick, i have no idea…
kat (An Addition To Th…): how sad am i? ive come t…
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About

Back in London now

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+ 0 - 0 | § Lurgy!

I've been fairly off the radar recently, mainly because I've been working on Witch. It went really well, and I had a lot of fun developing it. It's not based on or ripped off any particular type of game, but the closest I can get it that it's a cross between Super Bomberman and playground games like Tag or Oni. What you actually have to do depends on what type of game you choose to play. The one I've made so far is in fact just Tag - one player starts off infected with the Lurgy, and has to chase the other players. Players who get caught then become chasers, until there is no-one left. Now that all the basic bits and pieces are up and running though, I can start putting together more elaborate gametypes, with pickups and traps and so on. Apart from the fact that there is only one gametype, the rest of it is fairly complete: there are menus and loading screens, computer controlled players, split-screen two player, and it's so far worked on every (Windows! sorry mac people - but maybe with Boot Camp if you're really bored) computer I've tried it on.






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